This list describes the potential ways a match can end.
These are separated into results which affect ELO and ones which don't.
## ELO change
#### Player1Win
Player 1 won via standard SC2 in game rules
#### Player1Crash
Player 1's bot process crashed. Player 2 is awarded the win.
#### Player1TimeOut
Player 1 timed out/hung. Player 2 is awarded the win.
#### Player2Win
Player 2 won via standard SC2 in game rules
#### Player2Crash
Player 2's bot process crashed. Player 1 is awarded the win.
#### Player2TimeOut
Player 2 timed out/hung. Player 1 is awarded the win.
#### Tie
SC2 declared the match a tie.
## No ELO change
#### MatchCancelled
The match was cancelled via the website.
Currently this can result from a manual action by an admin, or an automated timeout function that the website employs to timeout long-running matches.
#### InitializationError
The match failed to initialize.
#### Player1RaceMismatch
Player 1 joined the game using an unexpected race.
#### Player2RaceMismatch
Player 2 joined the game using an unexpected race.
#### Error
There was an unexpected error with the arena client running the game.